Physics

In computer science, "Physics" often refers to the simulation of physical phenomena within computer programs and applications, particularly in the fields of 3D graphics, game development, and virtual reality. This involves using algorithms and mathematical models to replicate the laws of physics—such as motion, gravity, collision, and fluid dynamics—so that digital objects behave in a manner consistent with the real world. Physics engines are specialized software components that facilitate these simulations, allowing developers to create realistic environments and interactions in digital media. These simulations can include rigid body dynamics, soft body dynamics, particle systems, and other effects that contribute to a more immersive experience in simulations and games.